Friday, November 14, 2014

oh the lag....the laaaaaaaaag

So if you haven't heard WoD dropped....well like 23 hrs ago. I'm now 92... =(
I couldn't have hit 100 even if I had wanted to today. Area52 was very ill, poor little guy just couldn't take the invasion of the Iron Nerds.


I still have opinions.

Tuesday, October 21, 2014

Move your body body

There is an Army cadence that we used to have to echo while running that had the line "Move your body, body". It always stuck with me.
Despite my extreme loathing for propelling my body forward with more than a modest amount of velocity I sure did love the cadences...many of them told tales of powerful old grandma's. /shrug

From Dayani
The reason to be a Priest, if you really want to stay Priest, is that you're so much more mobile than any other healer except Druid. The Renew/CoH engine in Sanctuary Chakra is incredibly powerful and movement is extremely intensive in WoD encounters. Holy Priest actually feels like the most "complete" healer on the beta to me, although I'll admit Resto Shaman feels nice too.
 In my last post I was lamenting the lack of utility in the Priest toolbox. What I didn't post was an addendum stating that at least in pre-release the healing felt really really good and given all other factors I just needed one reason to consider a Priest over another class.
Dayani took the time to write a well thought out reply and I appreciate her for doing so. Her reply carries even more weight due to the fact that she has seen these classes in action in the beta. Her thoughts aren't simple pontifications but are backed by actual data and they provide the answer that I was hoping for.

You see a class must provide something that others can not in order to hold enough value to bring it instead of some other higher value class. Sometimes that value is simply availability but in this case I am controlling the toon so I get to choose which one to play. I like Priests. I will need to see Disc in action at 100 but at 90 they are doing very well and Holy just feels solid. So if they are also the most mobile and feel very complete compared to others that provide more bells, whistles, and totems then that is a pretty good reason to stick with the class.

Furthermore limiting a tool kit to healing and a very few other things allows me to focus on being the best healer I can be without the need to juggle a handful of situationaly(really, that's not a word google???) useful abilities. Now of course if I find any uses for Chain Undead, Dispel Magic, or Dominate Mind then I'll be all over that like hot on sour.

I still don't understand the multistrike attunment and more importantly why Holy didn't get the raid buff for multistrike. There are far too many times when the developers do odd things that I would love to hear explained, love to hear the logic behind. /sigh

Healing Rain...healing rain....Purple healing raiaiaian

So the changes are in but we are still stuck as children without our full set of adult abilities. Or maybe more like adolescents I suppose. Still the changes are in.

So what do I think? Well...I think I may swap mains from priest to Shaman. I also think the new grouping tool will be both a blessing and a curse.

Let's discuss shall we.

Saturday, October 4, 2014

Weak Auras; Strong Addon

This isn't a major post, just some notes to myself as we prepare to enter pre-WoD and I have to do the ritual UI dance.

Weak Auras
Spells and Their CDs
Short CD spells will go on the spell bar along with their CDs. I think I'll actually make a group for Holy/Disc/Druid/Sham/Monk/Pal this time instead of the single bar I had for MoP.

Long CDs go at the bottom of the screen.

CC we priest have any CC =,( of the screen.

Track Renews. Worth it to track PW:S? Probably not. Will assess other healers as I get to know them. Also track PoM.

Throughput Buffs in one bar group

Regen Buffs in another.

Throughput has priority, so for something like Serendipity it would go in regen.

Dispels are tracked by when they are on CD. This is the same for any rarely used spell.

Friday, October 3, 2014

Do Priests Lack Good Raid Utility?

One root, but only as a talent. One fear, same tree as the root. No battle rez, no way to remove movement impairing effects from allies. Disc received a Silence but Holy still has none. Fear Ward is nice but on a 3 min CD. Warriors now have access to Stam buff.

The MoP proving grounds really highlighted the lack of offensive utility Priests have in the game. We have some decent spells like levitate and Leap of Faith but they just don't compare to the utility of the shaman or druid. Dispel Magic would be great if it was more useful in a raiding environment.

I'm trying to justify a why a Priest would be needed in a Raid during WoD. Trying to figure out if I should switch over and play a Shaman as my main.

Tuesday, September 30, 2014


With MoP finally winding down there is little motivation left in me to really do much MoP related "stuff" and having gotten the legendary cloak on Alaphnull there isn't much left to do anyhow. Instead I'm looking forward and making a list of things I'd like to get accomplished come WoD.

First though a list of things I would have liked to have completed but didn't get around to:

  • Shaman up to level 90, I boosted a Monk and wish I could go back and unboost her.
  • Tillers all best friends. There's still time to do this and its not going anywhere so maybe in WoD
  • All Royal Satchels on all main toons and all Bank Royals on other toons. I just got lazy with this one. 
  • Proven Healer. I made it to Endless Wave 22 and have lost the drive. With so much changing for WoD I just don't see the point in pushing for this. 
I'm sure there is a ton more but meh, MoP is over. Long live WoD. 

Goals for WoD:

  • Holy Priest to 100 and get Proven Healer
  • Disc Priest to 100 plus Proven Healer
  • Shaman to 100, Proven Healer
  • Druid to 100, Proven Healer
  • Holy Pally to 100, Proven Healer
  • Monk to 100, Proven Healer
  • Get Alaphnull to max archaeology and work on getting the wolf pup
  • Complete all Heroic Raid Content for T17
  • Work on the Mythic content for T17.  
  • Get a large number of pets to 25 and work on Battle Pet cheevos
  • All Gold Challenge modes
  • Get new bags in all slots on main toons and in Bank slots on toons under level cap. 
Basic list for now but I will be expanding it come the release once I'm getting down and dirty.

Friday, September 26, 2014



Given a group with 2 tanks, 4 to 6 healers, and 12 to 14 DPS there are 5.97138E+23 different permutations that can arise from different spec selection. If you look only at class then the number is 1.17947E+20. 

Five mans run with 1 tank, 1 healer, and 3 DPS as is standard look a bit better at 365,010 permutations for specs and 54,925 class based permutations. 

It's a wonder anything is ever balanced at all. 

Let us image for a moment that you playing a game of chess. Your opponent is the computer and it runs one of 9 different scripts that determine how it will respond to your moves, how aggressive of defensive it is, etc. The game is to figure out how to beat each one within a specific amount of time. Attaining the quickest time on all nine gives a very nice reward. Attaining a slower but still quick speed gives a reward and finally attaining a certain maximal time gives a final reward. Anytime beyond this maximal time has no reward. 

To further complicate things you only move one type of unit. You have a team of players that you work with and they move the other types of units. 
So one player moves the King, one moves the Queen, one for the Bishops, another on the Knights, one more on the Rooks, and a final player moves the Pawns. 6 players in all and each of you has to work together in order to beat the computer opponent in a quick enough time to reward you the prize you are after.